Part 39: The Light in the Darkness
Update 37 - The Light in the Darkness
SFX: Scene Select - Prologue

So, while the story for Wandersong is 100% over... there are a couple more things that need to be shown off before the bow is placed on top of this wanderful present. First off, here's our first look at the scene select screen! After beating the game, we can officially get access to this and go to the start of any major scene in the game. There's also a cheat code on the Wandersong website that let's you get access to be used in cases of bugs. I unlocked it for the purposes of the LP, in case I needed to redo scenes, though ended up only using it sparingly because it would sometimes cause dialogue to reset, which could create problems down the road.

SFX: Scene Select - Act 1

I'll go ahead and flip through a couple of these if to only show off the amazing voice overs done for this screen.

SFX: Scene Select - Act 2


SFX: Scene Select - Act 3


SFX: Scene Select - Intermission


SFX: Scene Select - Act 4


SFX: Scene Select - Act 5


SFX: Scene Select - Act 6


SFX: Scene Select - Act 7

The SPLOOSH of act 3 is my favorite.

Sadly, these clips don't have the rest of the VO on the scene. Act 3 has a voiceover of someone going "BOOTY, YARR!!!" in the background, and act 5 has them going twinkle twinkle for the stars. It's all super good.

Our mini-adventure today is going to require us to head back to Langtree... back to the beginning of the game.

Ah.... memories.

MUSIC: The Bard

So why are we here? Well... if you remember wayyyy back in update 2, I mentioned that there was nothing on the left side of Bard's house. And there wasn't...! At the time anyway. Once you beat the game though, something unlocks.

Bard's house is, for whatever reason, in a valley. So we need to grab this bird in order to get up to the ledge on the left side.


So what could be over here...?


The true villain of Wandersong... a freakin cat!!

The cat then has nothing more to say until we can correctly enter this so called password... so what is it? Well, we already got a hint of what that password is in the last update:

Here's the randomly generated password we received for beating the game. If you're following along at home, you're going to get a different password than I did, because this is uniquely generated per save file. That's a lot of effort gone into this password! But uh, here's the thing. Bard doesn't speak in symbols... he only sings. So how do we get past this? We... sing! Each symbol in the sky refers to a different color note we need to sing to this cat to unlock the game's final secret. So what's the cipher for this symbol to color secret? The easiest way is to look it up online, but it can be figured out on its own simple enough. The symbols are the same symbols we saw throughout the game as the element icons/Overseer icons. The colors for those symbols match up to the colors of those elements. For instance, wind is green, the triangle is red (for order), and the moon is blue. So using that knowledge, our special password is:
Yellow-Blue-Blue-Red-Turquoise-Orange-Red-Purple
Yellow for the star, blue for the moon, red for the triangle, turquoise for the water droplet, orange for the sun, and purple for the swirl. Simple enough, so what's the issue?

First off, this area finds it to be a great idea to saturate the color wheel to where some colors look similar to others. I ended up getting orange and yellow confused, as well as blue and turquoise. For reference, yellow is facing east and turquoise is facing south. Second of all, remember how many puzzles in this game were super lenient on timing? Guess what puzzle isn't lenient on that... that's right, this password! If the notes aren't sung close enough together it won't be counted. This really messed me up my first time because I did it right but did it too slow and didn't realize it since there's no feedback here. This is a completely optional secret that the devs wanted kept secret, so I can't get upset at them for me being bad

Once the password is finally sung correctly...



Uh... is that it? Game... please don't tell me the reward is inside myself or something, this took like 10 minutes to finally get.










Whoa... ok this is a bit trippy. Where are we at?



Uh, wait... you don't look like Wandersong characters.



I loved it, in fact! Welcome to the dev room! It's a pretty small room, seeing as how there were only three devs. I've always enjoyed dev rooms, if only for devs to be able to just gush directly at me with no marketing speak, since I've already bought the game. Wandersong's though, I've got a particular love for.

They've each got a lot to say, so I'm going to break it out a bit so it's not all on one line.

While there is no music in this part, I feel it's pretty tragic for this game about music to not have any songs playing while talking to the people who made the game. Maybe they got sick of the songs

Regardless, I'm just gonna slot some of my favorite songs from the game in case anyone wants to enjoy it too.

MUSIC: The Dream King


MUSIC: Message from Mom





MUSIC: Sail into the Sunset


D'awww! As of writing, it's early November so it's still too early but hopefully things go okay for their baby!
edit from the far flung future of March:
https://twitter.com/AShellinthePit/...611597028192258

This dev team truly did care and really did just want to spread happiness and joy to people. The whole game was teeming with passion and love, and even in its final moments, it just wants to send you away with a good and positive feeling. It's why I love this dev room, even if there's only three people here.
We've finished with Gord, let's speak to Em next.

MUSIC: Lay Down Your Tools





It affected me enough to devote hours upon hours to spreading the word about this game, so I have to think that I did keep that feeling!

MUSIC: The Bard and the Moon


MUSIC: Give Peace a Chance




Em brings up something I never did mention, the sound shifting is really great in this game. Music will quiet as you get farther from a city, ambient noises will increase depending on where on the map you are, almost every character has some kind of "cry" for when they talk, the Overseers and fairies usually having my favorites. The game absolutely revels in the quality of its music, but its sound design is absolutely fantastic as well. It does such a good job of mixing with everything else that it's somewhat hard to notice because it feels so natural to be there. You did a wonderful job, Em!

There remains only one more person left to talk to...

MUSIC: Wandersong

The main developer and creator of the game... Greg Lobanov.

Well... I guess my introduction was unnecessary...

I totally had to look it up. I certainly forgot about the leftward path at the start of the game and didn't figure out the color cipher because, as previously mentioned, I'm dumb.

I know I've spent most of this LP gushing on this game, but uh, that's absolutely not stopping here. I still absolutely love this game, even after a full LP of it. And I've been a lot more genuine to this game, and actually tried my damnedest to not be as cynical, snarky, or even swear than I usually would. Few things can make me do that.

I found this dev area about a day or two after I beat the game, and ended up wondering what those symbols in the sky meant. I looked around online and found out about a secret in game, but nobody mentioned what the secret was. Finding out it was a dev room was a bit of a mixed reaction from me, as I was hoping for more of the game, as I think many people would. But getting to talk to the devs, and how absolutely positive they are, ended up planting the idea of LP'ing this game in my head. Which has now born fruit to this whole endeavor. Getting back here and reading Greg's same words make it hard to not tear up, and I can be grateful that I've been able to introduce this game to people. Especially to people who would have never heard about it otherwise.

Greg's not kidding, he's still got a lot more to say. Turns out, he's been kinda passionate about this game! Who knew!













With that, Greg is out of things to say... for now. As he mentioned, there are now commentary spots scattered throughout the game where you can go and get some more interesting tidbits on the game. Some of them are short and to the point like his bold explanation of why act 3 has pirates (HE REALLY LOVES PIRATES), some have long details about what inspired the scene and what themes he wanted to get across with acts. I've found them to be pretty interesting... and I did go back and add some of them into the LP commentary for some updates. But, if you want to know them all, I think you should pick up the game yourself. This game was a labor of love, and this LP was as well.
If you stuck around this long, I'm sure you enjoyed both. But if not, hey thanks for giving it a chance! I really hope everyone goes out and tries to be a little bit more positive in their lives, even though there are few things harder. The world needs hope, and it needs to smile more often. And I'm really glad that games like this, got to be made. Thank you for following along!!

(art from here)